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    ESX转QB代码手册

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      转载于N2YUN

      ---------Clientside functions---------
      
      esx:onPlayerDeath -> hospital:server:SetDeathStatus
      
      esx:playerLoaded -> QBCore:Client:OnPlayerLoaded (use for setting a variable to let the script know the player is ready)
      
      esx:showAdvancedNotification -> QBCore:Notify
      
      esx:showHelpNotification -> QBCore:Notify
      
      esx:showNotification -> QBCore:Notify
      
      ESX.GetPlayerData -> QBCore.Functions.GetPlayerData
      
      ESX.IsPlayerLoaded -> None (checks if player is loaded so not relevant)
      
      ESX.SetPlayerData -> QBCore:Player:SetPlayerData
      
      ESX.TriggerServerCallback -> QBCore.Functions.TriggerCallback
      
      ESX.Game.DeleteObject -> None (Can use FiveM native DeleteEntity)
      
      ESX.Game.DeleteVehicle -> QBCore.Functions.DeleteVehicle
      
      ESX.Game.GetClosestObject -> None (Can use FiveM native GetClosestObjectOfType)
      
      ESX.Game.GetClosestPed -> QBCore.Functions.GetClosestPed
      
      ESX.Game.GetClosestPlayer -> QBCore.Functions.GetClosestPlayer
      
      ESX.Game.GetClosestVehicle -> QBCore.Functions.GetClosestVehicle
      
      ESX.Game.GetObjects -> None (uses enumeration)
      
      ESX.Game.GetPedMugshot -> None (Can use FiveM native RegisterPedheadshot)
      
      ESX.Game.GetPeds -> None (uses enumeration)
      
      ESX.Game.GetPlayers -> QBCore.Functions.GetPlayers
      
      ESX.Game.GetPlayersInArea -> None (uses enumeration)
      
      ESX.Game.GetVehicleInDirection -> None (uses ray casting)
      
      ESX.Game.GetVehicles -> QBCore.Functions.GetVehicles
      
      ESX.Game.GetVehiclesInArea -> None (uses enumeration)
      
      ESX.Game.IsSpawnPointClear -> None (uses getvehiclesinarea)
      
      ESX.Game.SetVehicleProperties -> QBCore.Functions.SetVehicleProperties
      
      ESX.Game.SpawnLocalObject -> None (dont bother)
      
      ESX.Game.SpawnLocalVehicle -> None (dont bother)
      
      ESX.Game.SpawnObject -> None (Can use FiveM Native CreateObject)
      
      ESX.Game.SpawnVehicle -> QBCore.Functions.SpawnVehicle
      
      ESX.Game.Teleport -> (Can use FiveM Native SetEntityCoords and SetEntityHeading)
      
      ESX.Game.Utils.DrawText3D -> QBCore.Functions.DrawText3D
      
      There is no direct translation for replacing ESX.Streaming or ESX.Scaleform or ESX.UI 
      
      
      ---------Serverside functions---------
      
      QBCore.Functions.ExecuteSql = function(wait, query, cb) 
      
      QBCore.Functions.GetIdentifier = function(source, idtype) 
      
      QBCore.Functions.GetSource = function(identifier)
      
      QBCore.Functions.GetPlayer = function(source)
      
      QBCore.Functions.GetPlayerByCitizenId = function(citizenid)
      
      QBCore.Functions.GetPlayerByPhone = function(number)
      
      QBCore.Functions.GetPlayers = function()
      
      QBCore.Functions.CreateCallback = function(name, cb)
      
      QBCore.Functions.TriggerCallback = function(name, source, cb, ...)
      
      QBCore.Functions.CreateUseableItem = function(item, cb)
      
      QBCore.Functions.CanUseItem = function(item)
      
      QBCore.Functions.UseItem = function(source, item)
      
      QBCore.Functions.AddPermission = function(source, permission)
      
      QBCore.Functions.RemovePermission = function(source)
      
      QBCore.Functions.HasPermission = function(source, permission)
      
      QBCore.Functions.GetPermission = function(source)
      
      QBCore.Functions.IsPlayerBanned = function (source) 
      
       
      --------- Playerdata:Client Side---------
      
      local xPlayer = QBCore.Functions.GetPlayerData() <-- Client is automatically the source so no need to specify
      local citizenid = xPlayer.citizenid  <-- See here i do NOT have to put "PlayerData"
      
      --------- Playerdata:Server Side---------
      local xPlayer = QBCore.Functions.GetPlayer(source) <-- Have to specify the source
      local citizenid = xPlayer.PlayerData.citizenid  <-- See here i DO have to put "PlayerData"
      
      PlayerData.citizenid -> Returns player's citizen id
      PlayerData.steam -> Returns player's steam id
      PlayerData.license -> Returns player's rockstar id
      PlayerData.name -> Returns player's name
      PlayerData.cid -> Returns player's in-game id
      PlayerData.money['cash'] -> Returns the player's cash amount
      PlayerData.money['bank'] -> Returns the player's bank amount
      PlayerData.charinfo -> Returns a table of the player's character info
      PlayerData.charinfo.firstname -> Returns player's characters first name
      PlayerData.charinfo.lastname -> Returns player's characters last name
      PlayerData.charinfo.birthdate -> Returns player's characters birth date
      PlayerData.charinfo.gender -> Returns player's characters gender
      PlayerData.charinfo.nationality -> Returns player's characters nationality
      PlayerData.charinfo.phone -> Returns player's characters phone number
      PlayerData.charinfo.account -> Returns player's characters bank account number 
      
       PlayerData.metadata -> Returns a table of the player's metadata
      PlayerData.metadata["hunger"] -> Returns player's hunger level
      PlayerData.metadata["thirst"] -> Returns player's thirst level
      PlayerData.metadata["stress"] -> Returns player's stress level
      PlayerData.metadata["isdead"] -> Returns player's death status
      PlayerData.metadata["inlaststand"] -> Returns player's last stand status
      PlayerData.metadata["armor"] -> Returns player's armor level
      PlayerData.metadata["ishandcuffed"] -> Returns player's handcuff status    
      PlayerData.metadata["tracker"] -> Returns if player is wearing a tracker
      PlayerData.metadata["injail"] -> Returns player's jail status
      PlayerData.metadata["jailitems"] -> Returns a table of the player's jail items
      PlayerData.metadata["status"] -> Returns a table of the player's status
      PlayerData.metadata["phone"] -> Returns a table of the player's phone data
      PlayerData.metadata["fitbit"] -> Returns a table of the player's fitbit data
      PlayerData.metadata["commandbinds"] -> Returns a table of the player's binds
      PlayerData.metadata["bloodtype"] -> Returns the player's blood type
      PlayerData.metadata["dealerrep"] -> Returns the player's dealer rep amount
      PlayerData.metadata["craftingrep"] -> Returns the player's crafting rep amount
      PlayerData.metadata["attachmentcraftingrep"] -> Returns the player's attachment crafting rep amount
      PlayerData.metadata["currentapartment"] -> Returns the player's current apartment
      playerData.metadata["jobrep"] -> Returns the player's job rep amount
      PlayerData.metadata["callsign"] -> Returns the player's callsign
      PlayerData.metadata["fingerprint"] -> Returns the player's fingerprint
      PlayerData.metadata["walletid"] -> Returns the player's wallet id
      PlayerData.metadata["criminalrecord"] -> Returns a table of the player's criminal record    
      PlayerData.metadata["licences"] -> Returns a table of the player's licenses   
      PlayerData.metadata["inside"] -> Returns a table of the player's inside info
      PlayerData.metadata["phonedata"] -> Returns a table of the player's phone data (installed apps)
      PlayerData.job -> Returns a table of the player's job info
      PlayerData.job.name -> Returns the player's job name
      PlayerData.job.label -> Returns the player's job label
      PlayerData.job.payment -> Returns the player's job payment amount
      PlayerData.job.onduty -> Returns the player's duty status
      PlayerData.gang -> Returns a table of the player's gang info
      PlayerData.gang.name -> Returns the player's gang name
      PlayerData.gang.label -> Returns the player's gang label
      PlayerData.position -> Returns the player's position
      
      ---------ESX TO QBCore CLIENTSIDE---------
      
      esx:onPlayerDeath -> hospital:server:SetDeathStatus
      
      esx:playerLoaded -> QBCore:Client:OnPlayerLoaded (use for setting a variable to let the script know the player is ready)
      
      esx:showAdvancedNotification -> QBCore:Notify
      
      esx:showHelpNotification -> QBCore:Notify
      
      esx:showNotification -> QBCore:Notify
      
      ESX.GetPlayerData -> QBCore.Functions.GetPlayerData
      
      ESX.IsPlayerLoaded -> None (checks if player is loaded so not relevant)
      
      ESX.SetPlayerData -> QBCore:Player:SetPlayerData
      
      ESX.TriggerServerCallback -> QBCore.Functions.TriggerCallback
      
      ESX.Game.DeleteObject -> None (Can use FiveM native DeleteEntity)
      
      ESX.Game.DeleteVehicle -> QBCore.Functions.DeleteVehicle
      
      ESX.Game.GetClosestObject -> None (Can use FiveM native GetClosestObjectOfType)
      
      ESX.Game.GetClosestPed -> QBCore.Functions.GetClosestPed
      
      ESX.Game.GetClosestPlayer -> QBCore.Functions.GetClosestPlayer
      
      ESX.Game.GetClosestVehicle -> QBCore.Functions.GetClosestVehicle
      
      ESX.Game.GetObjects -> None (uses enumeration)
      
      ESX.Game.GetPedMugshot -> None (Can use FiveM native RegisterPedheadshot)
      
      ESX.Game.GetPeds -> None (uses enumeration)
      
      ESX.Game.GetPlayers -> QBCore.Functions.GetPlayers
      
      ESX.Game.GetPlayersInArea -> None (uses enumeration)
      
      ESX.Game.GetVehicleInDirection -> None (uses ray casting)
      
      ESX.Game.GetVehicles -> QBCore.Functions.GetVehicles
      
      ESX.Game.GetVehiclesInArea -> None (uses enumeration)
      
      ESX.Game.IsSpawnPointClear -> None (uses getvehiclesinarea)
      
      ESX.Game.SetVehicleProperties -> QBCore.Functions.SetVehicleProperties
      
      ESX.Game.SpawnLocalObject -> None (dont bother)
      
      ESX.Game.SpawnLocalVehicle -> None (dont bother)
      
      ESX.Game.SpawnObject -> None (Can use FiveM Native CreateObject)
      
      ESX.Game.SpawnVehicle -> QBCore.Functions.SpawnVehicle
      
      ESX.Game.Teleport -> (Can use FiveM Native SetEntityCoords and SetEntityHeading)
      
      ESX.Game.Utils.DrawText3D -> QBCore.Functions.DrawText3D
      
      There is no direct translation for replacing ESX.Streaming or ESX.Scaleform or ESX.UI
      
      ---------Serverside---------
      
      ESX.CreatePickup -> None (irrelevant and done through qb-inventory)
      
      ESX.GetItemLabel -> None (Just returns item label)
      
      ESX.GetPlayerFromId -> QBCore.Functions.GetPlayer
      
      ESX.GetPlayerFromIdentifier -> QBCore.Functions.GetPlayerByCitizenId
      
      ESX.GetPlayers -> QBCore.Functions.GetPlayers
      
      ESX.RegisterServerCallback -> QBCore.Functions.CreateCallback
      
      ESX.RegisterUsableItem -> QBCore.Functions.CreateUseableItem
      
      ESX.SavePlayer -> QBCore.Player.Save
      
      ESX.SavePlayers -> None (dont bother)
      
      ESX.Trace -> Use QBCore.Debug but dont bother converting this
      
      ESX.UseItem -> QBCore.Functions.UseItem 
      
      XPLAYER: xPlayer.removeWeaponComponent -> xPlayer.Functions.RemoveItem (component name)
      
      xPlayer.setAccountMoney -> xPlayer.Functions.SetMoney (account)
      
      xPlayer.setCoords -> None (used for teleporting)
      
      xPlayer.setInventoryItem -> xPlayer.Functions.AddItem (item name)
      
      xPlayer.setJob -> xPlayer.Functions.SetJob
      
      xPlayer.setMaxWeight -> None (It is set in qb-core config) 
      
      xPlayer.setMoney -> xPlayer.Functions.SetMoney
      
      xPlayer.setName -> None (dont bother)
      
      xPlayer.setWeaponTint -> None (qb-weapons does this)
      
      xPlayer.showHelpNotification -> TriggerClientEvent('QBCore:Notify')
      
      xPlayer.showNotification -> TriggerClientEvent('QBCore:Notify')
      
      xPlayer.triggerEvent -> None (dont bother)
      
      xPlayer.updateCoords -> None (dont bother) 
      
      
      ---------Events---------
      
      esx:getSharedObject -> QBCore:GetObject
      
      esx:setJob -> QBCore:Client:OnJobUpdate
      
      esx:onPlayerSpawn -> QBCore:Client:OnPlayerLoaded
      
      playerSpawned -> QBCore:Client:OnPlayerLoaded (spawnmanager compatibility)
      
      esx:addInventoryItem -> QBCore:Server:AddItem
      
      esx:removeInventoryItem -> QBCore:Server:RemoveItem
      
      esx:useItem -> QBCore:Server:UseItem

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